# initial flakes
KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup
KHR-Single-GL46.enhanced_layouts.xfb_global_buffer
glx@glx-buffer-age vblank_mode=0
glx@glx-destroycontext-1
glx@glx-destroycontext-3
glx@glx-make-glxdrawable-current
glx@glx-multithread-makecurrent-4
glx@glx-multithread-shader-compile
glx@glx-multithread-texture
glx@glx-pixmap-crosscheck
glx@glx-pixmap-life
glx@glx-query-drawable-glx_fbconfig_id-glxwindow
glx@glx-query-drawable-glx_height
glx@glx-query-drawable-glxpbuffer-glx_height
glx@glx-query-drawable-glxwindow-glx_width
glx@glx-swap-exchange
glx@glx-window-life
glx@glx_arb_create_context@color-index render type with 3.0
glx@glx_arb_create_context@default minor version
glx@glx_arb_create_context@empty attribute list
glx@glx_arb_create_context@invalid flag
glx@glx_arb_create_context_es2_profile@indirect rendering es2 profile
glx@glx_ext_import_context@free context
glx@glx_ext_import_context@get current display
glx@glx_ext_import_context@import context- multi process
glx@glx_ext_no_config_context@no fbconfig
spec@!opengl 2.0@occlusion-query-discard
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv
spec@arb_shader_image_load_store@coherency
spec@arb_shader_image_load_store@coherency@Geometry-Fragment shader/'coherent' qualifier coherency test/256x256
spec@arb_shader_image_load_store@coherency@Geometry-Fragment shader/'volatile' qualifier coherency test/256x256
spec@arb_shader_image_load_store@coherency@Tessellation evaluation-Geometry shader/'coherent' qualifier coherency test/256x256
spec@arb_shader_image_load_store@coherency@Tessellation evaluation-Geometry shader/'volatile' qualifier coherency test/256x256
spec@arb_shader_image_load_store@coherency@Vertex-Tessellation control shader/'coherent' qualifier coherency test/256x256
spec@arb_shader_image_load_store@coherency@Vertex-Tessellation control shader/'volatile' qualifier coherency test/256x256
spec@arb_timer_query@query gl_timestamp
spec@ext_timer_query@time-elapsed

glx@glx-visuals-stencil -pixmap
glx@glx-multithread-clearbuffer

spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-dmat4-dmat4
spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat4
spec@glsl-4.00@execution@built-in-functions@vs-inverse-dmat4
spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat4-double
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr

# Fails in the pre-merge job and passes in the nightly
KHR-GL46.shader_viewport_layer_array.ShaderViewportIndexTestCase

# glcts: ../src/intel/compiler/brw_opt_combine_constants.cpp:1238: void deallocate_slots(const intel_device_info*, register_allocation*, unsigned int, unsigned int, unsigned int, unsigned int):
# Assertion `!"No such register found."' failed.
KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4

# Discovered after decreasing the fraction
spec@arb_timer_query@timestamp-get

# These can fail after a GuC engine reset request failure
https://gitlab.freedesktop.org/mesa/mesa/-/jobs/71634375#L3564
glx@glx-fbconfig-bad
glx@glx-query-drawable-glxpixmap-glx_width
glx@glx_arb_create_context@invalid opengl version
glx@glx_arb_create_context_profile@invalid profile
glx@glx-tfp
spec@arb_shader_storage_buffer_object@max-ssbo-size@vsexceed

# New flakes with Linux 6.16
KHR-Single-GL46.arrays_of_arrays_gl.InteractionFunctionCalls1_var_type_index_13

x11-dEQP-EGL.functional.sharing.gles2.multithread.simple.programs.link

spec@amd_pinned_memory@offset=0
spec@amd_pinned_memory@map-buffer offset=0

KHR-GL46.direct_state_access.renderbuffers_storage_multisample
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing1_var_type_index_12

# shader objects #13839
spec@arb_fragment_program@fog-modes
