dEQP-VK.api.image_clearing.core.clear_color_image.2d.optimal.single_layer.r16g16_unorm_1x33_multiple_subresourcerange
dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.with_push_template.combined_image_sampler_mutable.vertex_fragment.multiple_arbitrary_descriptors.2d_base_slice
dEQP-VK.glsl.builtin.precision_fp16_storage32b.distance.compute.vec4
dEQP-VK.image.host_image_copy.identical_memory_layout.linear.d32_sfloat
dEQP-VK.image.host_image_copy.optimal.image_to_image_memcpy.depth_attachment_stencil_read_only_optimal.depth_attachment_stencil_read_only_optimal.32x32x1_1.0.r16_unorm
dEQP-VK.pipeline.fast_linked_library.stencil.format.d32_sfloat_s8_uint.states.fail_decw.pass_inv.dfail_decc.comp_always
dEQP-VK.pipeline.pipeline_library.color_write_enable.no_channels.two_draws_static.disable_second
dEQP-VK.pipeline.pipeline_library.stencil.format.d24_unorm_s8_uint.states.fail_decw.pass_incc.dfail_wrap.comp_not_equal
dEQP-VK.pipeline.pipeline_library.stencil.nocolor.format.d24_unorm_s8_uint.states.fail_wrap.pass_decw.dfail_inv.comp_greater_or_equal
dEQP-VK.synchronization2.cross_instance.dedicated.write_image_tess_control_read_blit_image.image_128x128_r16_uint_binary_semaphore_fd
dEQP-VK.texture.shadow.cube_array.nearest_mipmap_nearest.not_equal_d32_sfloat
dynamic-dEQP-VK.renderpass2.suballocation.attachment_sparse_filling.input_attachment_1

KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-usage-sync-cs
KHR-GL46.shader_bitfield_operation.bitCount.uvec3_0
KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters
KHR-GL46.shader_draw_parameters_tests.MultiDrawElementIndirectCountParameters
KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawElementsIndirectParameters
KHR-GL46.shader_group_vote.all_invocations
KHR-GL46.shader_group_vote.all_invocations_equal
KHR-GL46.shader_group_vote.invocations_with_variables
KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreTES
KHR-GL46.shader_image_load_store.multiple-uniforms
KHR-GL46.shader_image_size.advanced-nonMS-tes-float
KHR-GL46.shader_image_size.advanced-nonMS-tes-int
KHR-GL46.shader_image_size.advanced-nonMS-tes-uint
KHR-GL46.shader_image_size.basic-nonMS-tes-float
KHR-GL46.shader_image_size.basic-nonMS-tes-uint
KHR-GL46.shader_storage_buffer_object.advanced-usage-sync-cs
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn
KHR-GL46.texture_cube_map_array.color_depth_attachments
KHR-GL46.transform_feedback.draw_xfb_feedbackk_test
KHR-GLES31.core.shader_bitfield_operation.bitfieldInsert.ivec3_0
KHR-GLES31.core.shader_storage_buffer_object.advanced-usage-sync-cs
KHR-GLES31.core.texture_cube_map_array.color_depth_attachments
custom@buffer flags
custom@buffer flags@in-0x0-out-0x30
custom@buffer flags@in-0x0-out-0x20
custom@buffer flags@in-0x0-out-0x8
custom@buffer flags@in-0x10-out-0x0
custom@buffer flags@in-0x10-out-0x10
custom@buffer flags@in-0x10-out-0x20
custom@buffer flags@in-0x10-out-0x30
custom@buffer flags@in-0x10-out-0x8
custom@buffer flags@in-0x20-out-0x0
custom@buffer flags@in-0x20-out-0x10
custom@buffer flags@in-0x20-out-0x20
custom@buffer flags@in-0x20-out-0x8
custom@buffer flags@in-0x30-out-0x0
custom@buffer flags@in-0x30-out-0x10
custom@buffer flags@in-0x8-out-0x0
custom@buffer flags@in-0x30-out-0x20
custom@buffer flags@in-0x30-out-0x8
custom@buffer flags@in-0x8-out-0x10
custom@buffer flags@in-0x8-out-0x20
custom@buffer flags@in-0x8-out-0x30
custom@buffer flags@in-0x8-out-0x8
dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8_single_layer
dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_ivec2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat4x2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uvec2
